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Balance, Coordination & Motor Planning
Balance, Coordination & Motor
Planning are interwoven and are critical components in neurodevelopment. It
is painful to watch a child that is 'uncoordinated' try to play in gym
class, only to be ridiculed by his classmates. The good news is that we can
evaluate for and enhance the function of these areas!
Balance is the dynamic ability to maintain your center of
gravity with minimal postural sway. Keeping balance requires the integration
of inputs from three main sensory systems; the vestibular system, the visual
and the perception of pressure and proprioception from the somatosensory
system. The motor (musculoskeletal) system is responsible for muscular
actions to react to each of these inputs. In a healthy balance system, the
senses must continually detect the change of the body's position with
respect to the ground or base.
Motor coordination is essentially the complex set of
interactions between neural processes involved in moving a limb or the
entire body and the actual movement itself. It is dependent on the
integration of sensory and motor systems to achieve the virtually effortless
smoothness of motion that we enjoy.
Motor Planning is also called praxis. It is a three step
process starting with an idea about what you want to do, the organization a
program of action (both consciously and subconsciously) and the performance
of that action. A problem in this area is called Dyspraxia. Dyspraxia is
difficulty getting the body to do what you want when you want to do it. For
example, the ability to touch your finger to your nose after seeing someone
else do it.
The Science
Brain research has outlined the function of the vestibular system and its
role in the 'sense' of balance and how it affects brain processing and
sensory integration. It is this system that is a main contributor to brain
development and can have a significant effect on visual processing, reading,
and learning efficiency and academic performance.
Our sensory systems 'construct our reality' as a result of inputs from our
receptors. The objects and images we see in the space around us are created
in the brain using a complex system of neural networks. Neural networks are
the mechanism the brain uses to process information.
The vestibular system is the primary movement and gravitational sense. It is
able to pick up any and all movements of the head. It accomplishes this by
using information received from two separate motion sensors in the inner
ear, the semicircular canals and the otoliths. The first sensory system to
develop and provide the brain with meaningful information is the vestibular
system or balance sense.
The motor system and other brain systems that control body, limb, finger,
tongue, lip, jaw, and eye position, and which are responsible for gross and
fine motor skill, also sense movement and position in space utilizing
gravitational and inertial information. These senses, as well as the
auditory and visual systems, are built on, integrated with, and highly
dependent upon the inertial and gravitational foundations provided by the
vestibular system.
The three dimensional frame of reference provided by the vestibular system
drives the brain to develop structures to create language, to think and
create linguistically, and to read and write. The coordination of all of the
processes of brain timing is provided by the vestibular system. To put it
simply, the individual's ability to balance is indicative of the efficiency
of his or her brain processes.
** Since so much of development of the brain is dependent on sensory-motor
coordination, it is critical to hone the skills that can further advance the
efficiency of this input.
The Training
When a person engages in balance exercises that include motor activities
involving many different sensory systems, the brain utilizes neural networks
to organize and execute the activities effectively. As the difficulty of a
task increases, the number of neurons the network requires to perform the
task increases. Our goal is to incrementally increase the demand on the
system to force it to grow or expand by changing around the exercises the
child does.
Depending on the age of the child, their physical abilities and their level
of interaction, we use a variety of balance and coordination games and
exercises. Everything from the most basic, standing straight with eyes
closed for a period of time, to the intermediate - the Wii Fit System, to
the most advanced - The Interactive Metronome System is employed!
What is Interactive Metronome (IM)?
Interactive Metronome (IM) is a training system that was designed to enhance
brain function through integration of the sensory and motor systems. It is
the only therapy tool that improves coordination, motor planning and
sequencing by using a series of specific exercises developed to improve the
brain's inherent ability to repair or remodel itself through a process
called neuroplasticity.
It was developed in the early 1990s and it has been used to help children
with learning, attentional and developmental disorders. It accomplishes this
by recruiting a number of brain areas related to organizing, planning and
sequencing that are foundational to the ability to attend and learn. The
abilities of motor planning and sequencing are central to human activity.
From the coordinated movements needed to walk or ordering words in a
sentence, planning and sequencing are critical to efficient human function.
Why does Interactive Metronome (IM) work?
The brain works on precisely timed cyclic or rhythmic patterns. Properly
tuned natural timing or rhythmicity allows the human brain to:
1. Plan and sequence thoughts and actions
2. Recognize that patterns exist in their environment as they occur
3. Connect actions and thought patterns with their consequences as they
occur
4.Perform complex problem solving activities such as copying shapes, writing
words language, social behavior, and other academics
5. Learn from one's experiences and mistakes
The object of the IM training is to help individuals improve their ability
to selectively plan and sequence, without interruption by internal thoughts
or external distractions, over extended periods of time. Simple limb motion
exercises are used as systematic timing 'trainers' of an underlying mental
control improvement process.
Interactive Metronome Training improves one's ability to:
1. Recognize that rhythmic patterns or cycles exist in our surrounding
2. Focus attention long enough to recognize individual patterns exist within
groups of simultaneously occurring patterns in the surroundings
3. Create patterns (our actions and thoughts) that are in sync with other
patterns (entrainment)
4. Improve the ability to learn from experiences

INTERACTIVE METRONOME
"...a unique drug-free treatment that has shown great promise in kids with
Attention Deficit Disorder." - CBS Early Show "HealthWatch"
The Need
The Interactive Metronome has been shown to improve attention and focus,
control of aggression and impulsivity, reading, language and processing, and
coordination. It also improves key cognitive abilities: motor planning,
timing and sequencing. The truth is that the ability to plan and sequence
motor actions with correct timing and rhythm is a critical component of
adaptive skills in everyday living. This capacity is an aspect of
coordination as well as basic thinking, organizing, and planning, (e.g., the
ability to sequence actions, information, and ideas). For children, this may
mean sequencing the act of getting dressed or brushing their teeth.
How does it work?
While wearing a set of stereo headphones, the user hears a rhythmic sound
and responds by moving specific parts of their body, keeping time with the
beat. Guide sounds alert the user whether they are early, late, or right on
the beat and their brain quickly learns how to find its own rhythm. Over a
series of 12 to 15 sessions, the brain learns rhythm and timing, much like
the way feedback from training wheels helps someone to learn how to balance
on a bicycle. As timing improves, so do motor control & coordination, focus,
concentration & attention span, self-control, and school, sports, & social
performance.
The Research
Intervention Study
In this study, titled "Effect of Interactive Metronome Rhythmicity Training
on Children with ADHD", the IM trained group was compared with a control
group receiving no intervention, and a second control group receiving a
placebo computer based intervention. The IM group showed statistically
significant improvements over both control groups in areas of attention,
motor control, language processing, reading and in the ability to regulate
their aggression. This peer reviewed research appears in the American
Journal of Occupational Therapy March/April 2001 volume.
Motor Skills Study
In this study, widely used tests for fine and gross motor skills were
administered to 38 students in special education in the Kentwood, MI school
district. The results, presented at the annual meeting of the American
Educational Research Association showed significant improvements for the IM
group in areas of visual motor control and coordination.
Assessment and Achievement Study
585 students aged four to eleven years of age in an Effingham, IL school
district were part of a study to assess the reliability and validity of the
IM as a measure of motor timing and planning capacity. The results,
published by the High/Scope Foundation, a prestigious non-profit educational
research institution since 1970, showed significant correlations between IM
performance and factors of age, motor coordination, attention, academic
achievement and other areas.
Scheduling
The Interactive Metronome training program includes a minimum of 15 one-hour
private sessions or 30 1/2 hour sessions with a Certified IM Practitioner.
Some individuals will need more if they have unusually impaired rhythm and
timing skills. We strongly urge that appointments be scheduled at no greater
than 4 day intervals in order to produce the maximum benefit from the
program.

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